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遺伝的アルゴリズム

  • An AI agent-based multi-agent system using 2APL and genetic algorithms to solve the N-Queen problem efficiently.
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    What is GA-based NQueen Solver with 2APL Multi-Agent System?
    The GA-based NQueen Solver uses a modular 2APL multi-agent architecture where each agent encodes a candidate N-Queen configuration. Agents evaluate their fitness by counting non-attacking queen pairs, then share high-fitness configurations with others. Genetic operators—selection, crossover, and mutation—are applied across the agent population to generate new candidate boards. Over successive iterations, agents collectively converge on valid N-Queen solutions. The framework is implemented in Java, supports parameter tuning for population size, crossover rate, mutation probability, and agent communication protocols, and outputs detailed logs and visualizations of the evolutionary process.
    GA-based NQueen Solver with 2APL Multi-Agent System Core Features
    • 2APL multi-agent framework integration
    • Genetic algorithm operations: selection, crossover, mutation
    • Automated N-Queen solution evolution
    • Configurable agent and GA parameters
    • Fitness evaluation and agent collaboration
  • Open-source Python framework using NEAT neuroevolution to autonomously train AI agents to play Super Mario Bros.
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    What is mario-ai?
    The mario-ai project offers a comprehensive pipeline for developing AI agents to master Super Mario Bros. using neuroevolution. By integrating a Python-based NEAT implementation with the OpenAI Gym SuperMario environment, it allows users to define custom fitness criteria, mutation rates, and network topologies. During training, the framework evaluates generations of neural networks, selects high-performing genomes, and provides real-time visualization of both gameplay and network evolution. Additionally, it supports saving and loading trained models, exporting champion genomes, and generating detailed performance logs. Researchers, educators, and hobbyists can extend the codebase to other game environments, experiment with evolutionary strategies, and benchmark AI learning progress across different levels.
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