Comprehensive 遊戲模擬 Tools for Every Need

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遊戲模擬

  • A high-performance Python framework delivering fast, modular reinforcement learning algorithms with multi-environment support.
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    What is Fast Reinforcement Learning?
    Fast Reinforcement Learning is a specialized Python framework designed to accelerate the development and execution of reinforcement learning agents. It offers out-of-the-box support for popular algorithms such as PPO, A2C, DDPG and SAC, combined with high-throughput vectorized environment management. Users can easily configure policy networks, customize training loops and leverage GPU acceleration for large-scale experiments. The library’s modular design ensures seamless integration with OpenAI Gym environments, enabling researchers and practitioners to prototype, benchmark and deploy agents across a variety of control, game and simulation tasks.
  • Gomoku Battle is a Python framework enabling developers to build, test, and pit AI agents in Gomoku games.
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    What is Gomoku Battle?
    At its core, Gomoku Battle provides a robust simulation environment where AI agents adhere to a JSON-based protocol to receive board state updates and submit move decisions. Developers can integrate custom strategies by implementing simple Python interfaces, leveraging provided sample bots for reference. The built-in tournament manager automates scheduling of round-robin and elimination matches, while detailed logs capture metrics like win rates, move times, and game histories. Outputs can be exported as CSV or JSON for further statistical analysis. The framework supports parallel execution to accelerate large-scale experiments and can be extended to include custom rule variations or training pipelines, making it ideal for research, education, and competitive AI development.
  • OpenSpiel provides a library of environments and algorithms for research in reinforcement learning and game theoretic planning.
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    What is OpenSpiel?
    OpenSpiel is a research framework that provides a wide range of environments (from simple matrix games to complex board games such as Chess, Go, and Poker) and implements various reinforcement learning and search algorithms (e.g., value iteration, policy gradient methods, MCTS). Its modular C++ core and Python bindings allow users to plug in custom algorithms, define new games, and compare performance across standard benchmarks. Designed for extensibility, it supports single and multi-agent settings, enabling study of cooperative and competitive scenarios. Researchers leverage OpenSpiel to prototype algorithms quickly, run large-scale experiments, and share reproducible code.
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