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遊戲導向學習

  • An open-source Python framework featuring Pacman-based AI agents for implementing search, adversarial, and reinforcement learning algorithms.
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    What is Berkeley Pacman Projects?
    The Berkeley Pacman Projects repository offers a modular Python codebase where users build and test AI agents in a Pacman maze. It guides learners through uninformed and informed search (DFS, BFS, A*), adversarial multi-agent search (minimax, alpha-beta pruning), and reinforcement learning (Q-learning with feature extraction). Integrated graphical interfaces visualize agent behavior in real time, while built-in test cases and an autograder verify correctness. By iterating on algorithm implementations, users gain practical experience in state space exploration, heuristic design, adversarial reasoning, and reward-based learning within a unified game framework.
    Berkeley Pacman Projects Core Features
    • Uninformed search: depth-first, breadth-first
    • Informed search: uniform-cost, A* with custom heuristics
    • Adversarial search: minimax, alpha-beta pruning
    • Reinforcement learning: Q-learning with feature extractors
    • Graphical Pacman game interface and visualization
    • Integrated autograder and test suite
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