Comprehensive reward shaping Tools for Every Need

Get access to reward shaping solutions that address multiple requirements. One-stop resources for streamlined workflows.

reward shaping

  • Text-to-Reward learns general reward models from natural language instructions to effectively guide RL agents.
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    What is Text-to-Reward?
    Text-to-Reward provides a pipeline to train reward models that map text-based task descriptions or feedback into scalar reward values for RL agents. Leveraging transformer-based architectures and fine-tuning on collected human preference data, the framework automatically learns to interpret natural language instructions as reward signals. Users can define arbitrary tasks via text prompts, train the model, and then incorporate the learned reward function into any RL algorithm. This approach eliminates manual reward shaping, boosts sample efficiency, and enables agents to follow complex multi-step instructions in simulated or real-world environments.
  • An open-source multi-agent reinforcement learning framework enabling raw-level agent control and coordination in StarCraft II via PySC2.
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    What is MultiAgent-Systems-StarCraft2-PySC2-Raw?
    MultiAgent-Systems-StarCraft2-PySC2-Raw offers a complete toolkit for developing, training, and evaluating multiple AI agents in StarCraft II. It exposes low-level controls for unit movement, targeting, and abilities, while allowing flexible reward design and scenario configuration. Users can easily plug in custom neural network architectures, define team-based coordination strategies, and record metrics. Built on top of PySC2, it supports parallel training, checkpointing, and visualization, making it ideal for advancing research in cooperative and adversarial multi-agent reinforcement learning.
  • A Python-based multi-agent simulation framework enabling concurrent agent collaboration, competition and training across customizable environments.
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    What is MultiAgentes?
    MultiAgentes provides a modular architecture for defining environments and agents, supporting synchronous and asynchronous multi-agent interactions. It includes base classes for environments and agents, predefined scenarios for cooperative and competitive tasks, tools for customizing reward functions, and APIs for agent communication and observation sharing. Visualization utilities allow real-time monitoring of agent behaviors, while logging modules record performance metrics for analysis. The framework integrates seamlessly with Gym-compatible reinforcement learning libraries, enabling users to train agents using existing algorithms. MultiAgentes is designed for extensibility, allowing developers to add new environment templates, agent types, and communication protocols to suit diverse research and educational use cases.
  • An open-source Python framework enabling design, training, and evaluation of cooperative and competitive multi-agent reinforcement learning systems.
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    What is MultiAgentSystems?
    MultiAgentSystems is designed to simplify the process of building and evaluating multi-agent reinforcement learning (MARL) applications. The platform includes implementations of state-of-the-art algorithms like MADDPG, QMIX, VDN, and centralized training with decentralized execution. It features modular environment wrappers compatible with OpenAI Gym, communication protocols for agent interaction, and logging utilities to track metrics such as reward shaping and convergence rates. Researchers can customize agent architectures, tune hyperparameters, and simulate settings including cooperative navigation, resource allocation, and adversarial games. With built-in support for PyTorch, GPU acceleration, and TensorBoard integration, MultiAgentSystems accelerates experimentation and benchmarking in collaborative and competitive multi-agent domains.
  • PyGame Learning Environment provides a collection of Pygame-based RL environments for training and evaluating AI agents in classic games.
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    What is PyGame Learning Environment?
    PyGame Learning Environment (PLE) is an open-source Python framework designed to simplify the development, testing, and benchmarking of reinforcement learning agents within custom game scenarios. It provides a collection of lightweight Pygame-based games with built-in support for agent observations, discrete and continuous action spaces, reward shaping, and environment rendering. PLE features an easy-to-use API compatible with OpenAI Gym wrappers, enabling seamless integration with popular RL libraries such as Stable Baselines and TensorForce. Researchers and developers can customize game parameters, implement new games, and leverage vectorized environments for accelerated training. With active community contributions and extensive documentation, PLE serves as a versatile platform for academic research, education, and real-world RL application prototyping.
  • Shepherding is a Python-based RL framework for training AI agents to herd and guide multiple agents in simulations.
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    What is Shepherding?
    Shepherding is an open-source simulation framework designed for reinforcement learning researchers and developers to study and implement multi-agent herding tasks. It provides a Gym-compatible environment where agents can be trained to perform behaviors such as flanking, collecting, and dispersing target groups across continuous or discrete spaces. The framework includes modular reward shaping functions, environment parameterization, and logging utilities for monitoring training performance. Users can define obstacles, dynamic agent populations, and custom policies using TensorFlow or PyTorch. Visualization scripts generate trajectory plots and video recordings of agent interactions. Shepherding’s modular design allows seamless integration with existing RL libraries, enabling reproducible experiments, benchmarking of novel coordination strategies, and rapid prototyping of AI-driven herding solutions.
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