Dino Reinforcement Learning offers a comprehensive toolkit for training an AI agent to play the Chrome dinosaur game via reinforcement learning. By integrating with a headless Chrome instance through Selenium, it captures real-time game frames and processes them into state representations optimized for deep Q-network inputs. The framework includes modules for replay memory, epsilon-greedy exploration, convolutional neural network models, and training loops with customizable hyperparameters. Users can monitor training progress via console logs and save checkpoints for later evaluation. Post-training, the agent can be deployed to play live games autonomously or benchmarked against different model architectures. The modular design allows easy substitution of RL algorithms, making it a flexible platform for experimentation.
Dino Reinforcement Learning Core Features
Environment wrapper for Chrome Dino game via Selenium
Deep Q-network implementation with CNN preprocessing
FACEIT Predictor leverages sophisticated Machine Learning algorithms to analyze match data and estimate winning probabilities for players on various maps. This tool can help users make informed decisions during the map veto phase and throughout their matches, ultimately increasing their chances of winning. With real-time data and analytics, FACEIT Predictor provides crucial insights that can transform the gameplay experience.