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neural network customization

  • A Keras-based implementation of Multi-Agent Deep Deterministic Policy Gradient for cooperative and competitive multi-agent RL.
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    What is MADDPG-Keras?
    MADDPG-Keras delivers a complete framework for multi-agent reinforcement learning research by implementing the MADDPG algorithm in Keras. It supports continuous action spaces, multiple agents, and standard OpenAI Gym environments. Researchers and developers can configure neural network architectures, training hyperparameters, and reward functions, then launch experiments with built-in logging and model checkpointing to accelerate multi-agent policy learning and benchmarking.
  • MAGAIL enables multiple agents to imitate expert demonstration via generative adversarial training, facilitating flexible multi-agent policy learning.
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    What is MAGAIL?
    MAGAIL implements a multi-agent extension of Generative Adversarial Imitation Learning, enabling groups of agents to learn coordinated behaviors from expert demonstrations. Built in Python with support for PyTorch (or TensorFlow variants), MAGAIL consists of policy (generator) and discriminator modules that are trained in an adversarial loop. Agents generate trajectories in environments like OpenAI Multi-Agent Particle Environment or PettingZoo, which the discriminator uses to evaluate authenticity against expert data. Through iterative updates, policy networks converge to expert-like strategies without explicit reward functions. MAGAIL’s modular design allows customization of network architectures, expert data ingestion, environment integration, and training hyperparameters. Additionally, built-in logging and TensorBoard visualization facilitate monitoring and analysis of multi-agent learning progress and performance benchmarks.
  • An open-source reinforcement learning agent using PPO to train and play StarCraft II via DeepMind's PySC2 environment.
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    What is StarCraft II Reinforcement Learning Agent?
    This repository provides an end-to-end reinforcement learning framework for StarCraft II gameplay research. The core agent uses Proximal Policy Optimization (PPO) to learn policy networks that interpret observation data from the PySC2 environment and output precise in-game actions. Developers can configure neural network layers, reward shaping, and training schedules to optimize performance. The system supports multiprocessing for efficient sample collection, logging utilities for monitoring training curves, and evaluation scripts for running trained policies against scripted or built-in AI opponents. The codebase is written in Python and leverages TensorFlow for model definition and optimization. Users can extend components such as custom reward functions, state preprocessing, or network architectures to suit specific research objectives.
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