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IA en juegos

  • Revolutionize gaming with AI-powered NPC interactions.
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    What is GPT or NPC?
    GPT or NPC integrates the powerful capabilities of generative AI to create dynamic non-player characters (NPCs) in games. This innovation allows NPCs to engage players in realistic conversations, adapt to various scenarios, and respond intelligently to player actions. By utilizing machine learning and natural language processing, the technology enhances the depth of storytelling and interactivity, making each gaming experience unique. Whether you're exploring medieval towns or battling creatures, GPT or NPC allows for engaging dialogues and personalized interactions, elevating the overall gaming experience.
  • A GitHub repo providing DQN, PPO, and A2C agents for training multi-agent reinforcement learning in PettingZoo games.
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    What is Reinforcement Learning Agents for PettingZoo Games?
    Reinforcement Learning Agents for PettingZoo Games is a Python-based code library delivering off-the-shelf DQN, PPO, and A2C algorithms for multi-agent reinforcement learning on PettingZoo environments. It features standardized training and evaluation scripts, configurable hyperparameters, integrated TensorBoard logging, and support for both competitive and cooperative games. Researchers and developers can clone the repo, adjust environment and algorithm parameters, run training sessions, and visualize metrics to benchmark and iterate quickly on their multi-agent RL experiments.
  • AI-driven NPC creation for immersive gaming.
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    What is SmartNPC?
    SmartNPC is a cutting-edge SaaS platform designed to create and manage AI-powered non-playable characters (NPCs). This platform facilitates seamless integration with various gaming engines and provides tools for designing interactive, ethical, and commercially safe NPCs. With SmartNPC, game developers can bring a new level of realism and engagement to their games by leveraging advanced AI technologies to power NPCs that dynamically respond to players' in-game actions and voice commands.
  • BomberManAI is a Python-based AI agent that autonomously navigates and battles in Bomberman game environments using search algorithms.
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    What is BomberManAI?
    BomberManAI is an AI agent designed to play the classic Bomberman game autonomously. Developed in Python, it interfaces with a game environment to perceive map states, available moves, and opponent positions in real time. The core algorithm combines A* pathfinding, breadth-first search for reachability analysis, and a heuristic evaluation function to determine optimal bomb placement and evasion strategies. The agent handles dynamic obstacles, power-ups, and multiple opponents on various map layouts. Its modular architecture enables developers to experiment with custom heuristics, reinforcement learning modules, or alternative decision-making strategies. Ideal for game AI researchers, students, and competitive bot developers, BomberManAI provides a flexible framework for testing and improving autonomous gaming agents.
  • An RL framework offering PPO, DQN training and evaluation tools for developing competitive Pommerman game agents.
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    What is PommerLearn?
    PommerLearn enables researchers and developers to train multi-agent RL bots in the Pommerman game environment. It includes ready-to-use implementations of popular algorithms (PPO, DQN), flexible configuration files for hyperparameters, automatic logging and visualization of training metrics, model checkpointing, and evaluation scripts. Its modular architecture makes it easy to extend with new algorithms, customize environments, and integrate with standard ML libraries such as PyTorch.
  • VMAS is a modular MARL framework that enables GPU-accelerated multi-agent environment simulation and training with built-in algorithms.
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    What is VMAS?
    VMAS is a comprehensive toolkit for building and training multi-agent systems using deep reinforcement learning. It supports GPU-based parallel simulation of hundreds of environment instances, enabling high-throughput data collection and scalable training. VMAS includes implementations of popular MARL algorithms like PPO, MADDPG, QMIX, and COMA, along with modular policy and environment interfaces for rapid prototyping. The framework facilitates centralized training with decentralized execution (CTDE), offers customizable reward shaping, observation spaces, and callback hooks for logging and visualization. With its modular design, VMAS seamlessly integrates with PyTorch models and external environments, making it ideal for research in cooperative, competitive, and mixed-motive tasks across robotics, traffic control, resource allocation, and game AI scenarios.
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