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game AI

  • Open source TensorFlow-based Deep Q-Network agent that learns to play Atari Breakout using experience replay and target networks.
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    What is DQN-Deep-Q-Network-Atari-Breakout-TensorFlow?
    DQN-Deep-Q-Network-Atari-Breakout-TensorFlow provides a complete implementation of the DQN algorithm tailored for the Atari Breakout environment. It uses a convolutional neural network to approximate Q-values, applies experience replay to break correlations between sequential observations, and employs a periodically updated target network to stabilize training. The agent follows an epsilon-greedy policy for exploration and can be trained from scratch on raw pixel input. The repository includes configuration files, training scripts to monitor reward growth over episodes, evaluation scripts to test trained models, and TensorBoard utilities for visualizing training metrics. Users can adjust hyperparameters such as learning rate, replay buffer size, and batch size to experiment with different setups.
  • Java Action Generic is a Java-based agent framework offering flexible, reusable action modules for building autonomous agent behaviors.
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    What is Java Action Generic?
    Java Action Generic is a lightweight, modular library that allows developers to implement autonomous agent behaviors in Java by defining generic actions. Actions are parameterized units of work that agents can execute, schedule, and compose at runtime. The framework offers a consistent action interface, allowing developers to create custom actions, handle action parameters, and integrate with LightJason’s agent lifecycle management. With support for event-driven execution and concurrency, agents can perform tasks such as dynamic decision-making, interaction with external services, and complex behavior orchestration. The library promotes reusability and modular design, making it suitable for research, simulations, IoT, and game AI applications on any JVM-supported platform.
  • VMAS is a modular MARL framework that enables GPU-accelerated multi-agent environment simulation and training with built-in algorithms.
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    What is VMAS?
    VMAS is a comprehensive toolkit for building and training multi-agent systems using deep reinforcement learning. It supports GPU-based parallel simulation of hundreds of environment instances, enabling high-throughput data collection and scalable training. VMAS includes implementations of popular MARL algorithms like PPO, MADDPG, QMIX, and COMA, along with modular policy and environment interfaces for rapid prototyping. The framework facilitates centralized training with decentralized execution (CTDE), offers customizable reward shaping, observation spaces, and callback hooks for logging and visualization. With its modular design, VMAS seamlessly integrates with PyTorch models and external environments, making it ideal for research in cooperative, competitive, and mixed-motive tasks across robotics, traffic control, resource allocation, and game AI scenarios.
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