Comprehensive emergent behavior Tools for Every Need

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emergent behavior

  • An interactive agent-based ecological simulation using Mesa to model predator-prey population dynamics with visualization and parameter controls.
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    What is Mesa Predator-Prey Model?
    The Mesa Predator-Prey Model is an open-source, Python-based implementation of the classic Lotka-Volterra predator-prey system, built atop the Mesa agent-based modeling framework. It simulates individual predator and prey agents moving and interacting on a grid where prey reproduce and predators hunt for food to survive. Users can configure initial populations, reproduction probabilities, energy consumption, and other environmental parameters through a web-based interface. The simulation provides real-time visualizations, including heatmaps and population curves, and logs data for post-run analysis. Researchers, educators, and students can extend the model by customizing agent behaviors, adding new species, or integrating complex ecological rules. The project is designed for ease of use, rapid prototyping, and educational demonstrations of emergent ecological dynamics.
  • A customizable swarm intelligence simulator demonstrating agent behaviors like alignment, cohesion, and separation in real-time.
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    What is Swarm Simulator?
    Swarm Simulator provides a customizable environment for real-time multi-agent experiments. Users can adjust key behavior parameters—alignment, cohesion, separation—and observe emergent dynamics on a visual canvas. It supports interactive UI sliders, dynamic agent count adjustment, and data export for analysis. Ideal for educational demonstrations, research prototyping, or hobbyist exploration of swarm intelligence principles.
  • A Python-based framework implementing flocking algorithms for multi-agent simulation, enabling AI agents to coordinate and navigate dynamically.
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    What is Flocking Multi-Agent?
    Flocking Multi-Agent offers a modular library for simulating autonomous agents exhibiting swarm intelligence. It encodes core steering behaviors—cohesion, separation and alignment—alongside obstacle avoidance and dynamic target pursuit. Using Python and Pygame for visualization, the framework allows adjustable parameters such as neighbor radius, maximum speed, and turning force. It supports extensibility through custom behavior functions and integration hooks for robotics or game engines. Ideal for experimentation in AI, robotics, game development, and academic research, it demonstrates how simple local rules lead to complex global formations.
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