Comprehensive DQN Tools for Every Need

Get access to DQN solutions that address multiple requirements. One-stop resources for streamlined workflows.

DQN

  • An open-source framework for training and evaluating cooperative and competitive multi-agent reinforcement learning algorithms across diverse environments.
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    What is Multi-Agent Reinforcement Learning?
    Multi-Agent Reinforcement Learning by alaamoheb is a comprehensive open-source library designed to facilitate the development, training, and evaluation of multiple agents acting in shared environments. It includes modular implementations of value-based and policy-based algorithms such as DQN, PPO, MADDPG, and more. The repository supports integration with OpenAI Gym, Unity ML-Agents, and the StarCraft Multi-Agent Challenge, allowing users to experiment in both research and real-world inspired scenarios. With configurable YAML-based experiment setups, logging utilities, and visualization tools, practitioners can monitor learning curves, tune hyperparameters, and compare different algorithms. This framework accelerates experimentation in cooperative, competitive, and mixed multi-agent tasks, streamlining reproducible research and benchmarking.
  • Vanilla Agents provides ready-to-use implementations of DQN, PPO, and A2C RL agents with customizable training pipelines.
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    What is Vanilla Agents?
    Vanilla Agents is a lightweight PyTorch-based framework that delivers modular and extensible implementations of core reinforcement learning agents. It supports algorithms like DQN, Double DQN, PPO, and A2C, with pluggable environment wrappers compatible with OpenAI Gym. Users can configure hyperparameters, log training metrics, save checkpoints, and visualize learning curves. The codebase is organized for clarity, making it ideal for research prototyping, educational use, and benchmarking new ideas in RL.
  • Acme is a modular reinforcement learning framework offering reusable agent components and efficient distributed training pipelines.
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    What is Acme?
    Acme is a Python-based framework that simplifies the development and evaluation of reinforcement learning agents. It offers a collection of prebuilt agent implementations (e.g., DQN, PPO, SAC), environment wrappers, replay buffers, and distributed execution engines. Researchers can mix and match components to prototype new algorithms, monitor training metrics with built-in logging, and leverage scalable distributed pipelines for large-scale experiments. Acme integrates with TensorFlow and JAX, supports custom environments via OpenAI Gym interfaces, and includes utilities for checkpointing, evaluation, and hyperparameter configuration.
  • Open source TensorFlow-based Deep Q-Network agent that learns to play Atari Breakout using experience replay and target networks.
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    What is DQN-Deep-Q-Network-Atari-Breakout-TensorFlow?
    DQN-Deep-Q-Network-Atari-Breakout-TensorFlow provides a complete implementation of the DQN algorithm tailored for the Atari Breakout environment. It uses a convolutional neural network to approximate Q-values, applies experience replay to break correlations between sequential observations, and employs a periodically updated target network to stabilize training. The agent follows an epsilon-greedy policy for exploration and can be trained from scratch on raw pixel input. The repository includes configuration files, training scripts to monitor reward growth over episodes, evaluation scripts to test trained models, and TensorBoard utilities for visualizing training metrics. Users can adjust hyperparameters such as learning rate, replay buffer size, and batch size to experiment with different setups.
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