AIpacman is an open-source Python project that simulates the Pac-Man game environment for AI experimentation. Users can choose from built-in agents or implement custom ones using search algorithms like DFS, BFS, A*, UCS; adversarial methods such as Minimax with Alpha-Beta pruning and Expectimax; or reinforcement learning techniques like Q-Learning. The framework provides configurable mazes, performance logging, visualization of agent decision-making, and a command-line interface for running matches and comparing scores. It is designed to facilitate educational lessons, research benchmarks, and hobbyist projects in AI and game development.