Comprehensive 實驗可重現性 Tools for Every Need

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實驗可重現性

  • MARTI is an open-source toolkit offering standardized environments and benchmarking tools for multi-agent reinforcement learning experiments.
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    What is MARTI?
    MARTI (Multi-Agent Reinforcement learning Toolkit and Interface) is a research-oriented framework that streamlines the development, evaluation, and benchmarking of multi-agent RL algorithms. It offers a plug-and-play architecture where users can configure custom environments, agent policies, reward structures, and communication protocols. MARTI integrates with popular deep learning libraries, supports GPU acceleration and distributed training, and generates detailed logs and visualizations for performance analysis. The toolkit’s modular design allows rapid prototyping of novel approaches and systematic comparison against standard baselines, making it ideal for academic research and pilot projects in autonomous systems, robotics, game AI, and cooperative multi-agent scenarios.
  • A customizable reinforcement learning environment library for benchmarking AI agents on data processing and analytics tasks.
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    What is DataEnvGym?
    DataEnvGym delivers a collection of modular, customizable environments built on the Gym API to facilitate reinforcement learning research in data-driven domains. Researchers and engineers can select from built-in tasks like data cleaning, feature engineering, batch scheduling, and streaming analytics. The framework supports seamless integration with popular RL libraries, standardized benchmarking metrics, and logging tools to track agent performance. Users can extend or combine environments to model complex data pipelines and evaluate algorithms under realistic constraints.
  • An open-source reinforcement learning agent that learns to play Pacman, optimizing navigation and ghost avoidance strategies.
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    What is Pacman AI?
    Pacman AI offers a fully functional Python-based environment and agent framework for the classic Pacman game. The project implements key reinforcement learning algorithms—Q-learning and value iteration—to allow the agent to learn optimal policies for pill collection, maze navigation, and ghost avoidance. Users can define custom reward functions and adjust hyperparameters such as learning rate, discount factor, and exploration strategy. The framework supports metric logging, performance visualization, and reproducible experiment setups. It is designed for easy extension, letting researchers and students integrate new algorithms or neural network-based learning approaches and benchmark them against baseline grid-based methods within the Pacman domain.
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