playcanvas/editor-mcp-server

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41 Stars
This MCP server integrates AI automation with the PlayCanvas Editor, allowing users to automate tasks, modify scene entities, assets, and scene settings via commands. It supports interactions with entities, assets, scene configurations, and stores, making complex workflows more efficient and reducing manual effort.
Added on:
Created by:
Apr 15 2025
playcanvas/editor-mcp-server

playcanvas/editor-mcp-server

0 Reviews
41
0
playcanvas/editor-mcp-server
This MCP server integrates AI automation with the PlayCanvas Editor, allowing users to automate tasks, modify scene entities, assets, and scene settings via commands. It supports interactions with entities, assets, scene configurations, and stores, making complex workflows more efficient and reducing manual effort.
Added on:
Created by:
Apr 15 2025
PlayCanvas
Featured

What is playcanvas/editor-mcp-server?

The playcanvas/editor-mcp-server serves as an automation platform for the PlayCanvas Editor by leveraging AI, particularly through Claude, to perform tasks such as entity management, asset manipulation, scene configuration, and store operations. It provides a set of tools that enable programmatic control over the editor environment, allowing users to automate repetitive tasks, generate or modify game assets, and streamline development processes. Users can connect the server via Chrome extensions or external tools like Cursor or Claude Desktop, and then issue commands to control the editor with natural language or scripts. This setup enhances productivity, facilitates complex workflows, and supports remote editing and automation in game development projects.

Who will use playcanvas/editor-mcp-server?

  • Game developers using PlayCanvas
  • Automation engineers
  • Technical artists
  • AI researchers interested in game development automation

How to use the playcanvas/editor-mcp-server?

  • Step1: Install and set up the MCP Server following the provided configuration instructions.
  • Step2: Connect the PlayCanvas Editor to the MCP Server via extension or external tools.
  • Step3: Launch Claude Desktop or Cursor and configure the connection to the MCP Server.
  • Step4: Issue commands or scripts through the AI interface to perform desired tasks in the editor.
  • Step5: Monitor and adjust the automation process as needed using the tools.

playcanvas/editor-mcp-server's Core Features & Benefits

The Core Features
  • Entity management (list, create, delete, modify entities)
  • Asset management (list, create, delete, set script text)
  • Scene configuration (query and modify scene settings)
  • Store operations (search, get, download assets)
The Benefits
  • Automates repetitive editor tasks to save time
  • Enables remote and AI-driven editing workflows
  • Supports complex scene and asset management programs
  • Enhances productivity through scripting and natural language commands

playcanvas/editor-mcp-server's Main Use Cases & Applications

  • Automating scene setup and asset placement for game prototypes
  • Batch editing scene entities and components
  • Remote control of the PlayCanvas Editor during collaborative development
  • Integrating AI commands for rapid content generation and editing

FAQs of playcanvas/editor-mcp-server

Developer

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