Berkeley Pacman Projects

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Berkeley Pacman Projects is an educational open-source Python framework from UC Berkeley that provides a series of AI assignments centered on a Pacman game environment. Students can implement classic algorithms such as BFS, DFS, A*, minimax, alpha-beta pruning, and Q-learning to control Pacman agents. The framework includes game visuals, test suites, and autograder support, enabling iterative development and evaluation of search and reinforcement learning techniques in a hands-on environment.
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May 11 2025
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Berkeley Pacman Projects

Berkeley Pacman Projects

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Berkeley Pacman Projects
Berkeley Pacman Projects is an educational open-source Python framework from UC Berkeley that provides a series of AI assignments centered on a Pacman game environment. Students can implement classic algorithms such as BFS, DFS, A*, minimax, alpha-beta pruning, and Q-learning to control Pacman agents. The framework includes game visuals, test suites, and autograder support, enabling iterative development and evaluation of search and reinforcement learning techniques in a hands-on environment.
Added on:
Social & Email:
Platform:
May 11 2025
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What is Berkeley Pacman Projects?

The Berkeley Pacman Projects repository offers a modular Python codebase where users build and test AI agents in a Pacman maze. It guides learners through uninformed and informed search (DFS, BFS, A*), adversarial multi-agent search (minimax, alpha-beta pruning), and reinforcement learning (Q-learning with feature extraction). Integrated graphical interfaces visualize agent behavior in real time, while built-in test cases and an autograder verify correctness. By iterating on algorithm implementations, users gain practical experience in state space exploration, heuristic design, adversarial reasoning, and reward-based learning within a unified game framework.

Who will use Berkeley Pacman Projects?

  • Undergraduate and graduate AI students
  • AI and computer science educators
  • Self-learners in AI algorithms
  • Research enthusiasts exploring agent design

How to use the Berkeley Pacman Projects?

  • Step1: Clone the repository from GitHub
  • Step2: Install Python 3 and required packages (e.g., numpy, pygame)
  • Step3: Navigate to the project directory
  • Step4: Run `python pacman.py` with agent flags to test baseline agents
  • Step5: Implement or modify agent code in searchAgents.py or qlearningAgents.py
  • Step6: Use included test suites or autograder to verify algorithm correctness
  • Step7: Visualize agent performance in the game window
  • Step8: Iterate on heuristics and learning parameters

Platform

  • mac
  • windows
  • linux

Berkeley Pacman Projects's Core Features & Benefits

The Core Features

  • Uninformed search: depth-first, breadth-first
  • Informed search: uniform-cost, A* with custom heuristics
  • Adversarial search: minimax, alpha-beta pruning
  • Reinforcement learning: Q-learning with feature extractors
  • Graphical Pacman game interface and visualization
  • Integrated autograder and test suite

The Benefits

  • Hands-on coding assignments for AI concepts
  • Extensible codebase for experimentation
  • Immediate visual feedback on agent behavior
  • Automated tests ensure correct implementations
  • Proven academic community usage and support

Berkeley Pacman Projects's Main Use Cases & Applications

  • Teaching undergraduate and graduate AI courses
  • Self-paced learning of search and RL algorithms
  • Demonstrating AI concepts in lectures and labs
  • Benchmarking new search/learning techniques
  • Prototyping multi-agent research ideas

FAQs of Berkeley Pacman Projects

Berkeley Pacman Projects Company Information

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Berkeley Pacman Projects's Main Competitors and alternatives?

  • OpenAI Gym
  • MIT 6.034 AI course projects
  • RL-Glue toolkit
  • DeepMind Lab

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