- Step1: Add the APLib dependency to your Java project via Maven or Gradle.
- Step2: Initialize the agent framework in your main application entry point.
- Step3: Define agent beliefs, goals, and behaviors using the provided BDI-inspired APIs or behavior trees.
- Step4: Implement perception modules (sensors) and action modules (actuators) to interface with the game engine.
- Step5: Configure planners and decision logic to drive agent actions based on world state.
- Step6: Integrate with Unity or Unreal via provided adapters or run in pure Java simulation.
- Step7: Launch the simulation or game, monitor agent logs, and refine behaviors iteratively.